Class_name = "CStaticEmitter"
object_name = "trash"

//////	PhysicsBody properties
VisualImage=0,"graphics\effects\Surf\AmmoExplosion_Big.epl",false
visualradius=50
ImageAttrs="IA_NEAR_DISTANCE","IA_FAR_DISTANCE","IA_NOMINPIXELS","IA_NOCLIP","IA_ALWAYSVISIBLE"


SoundScript="LuaScripts\Sound\explosions\Bomb\Ground_Large.cfg"
SoundStrength=1.0

duration=12.0
range=0,1
loop=false
StoppedPhase=0.0	//Emitter arg value when it have not beeb played, or have been stopped, or completed to play (default=-1, in this case before play arg=range1st, after play arg=range2nd)

SoundTime=10
destroy_pause=0.1
